A tale inspired by one of the popular video game's most notorious villains reveals his origins and dark purpose in an epic adventure that incorporates elements from Blizzard's expansion set, "Wrath of the Lich King."
There are some tall stories about the caverns beneath the Citadel - about magic and mages and monsters and gods. Wydrin of Crosshaven has heard them all, but she's spent long enough trawling caverns and taverns with her companion Sir Sebastian to learn that there's no money to be made in chasing rumours. But then a crippled nobleman with a dead man's name offers them a job: exploring the Citadel's darkest depths. It sounds like just another quest with gold and adventure ... if they're lucky, they might even have a tale of their own to tell once it's over. These reckless adventurers will soon learn that sometimes there is truth in rumour. Sometimes a story can save your life.
Katherine Neville's groundbreaking novel, The Eight, dazzled audiences more than twenty years ago and set the literary stage for the epic thriller. A quest for a mystical chess service that once belonged to Charlemagne, it spans two centuries and three continents, and intertwines historic and modern plots, archaeological treasure hunts, esoteric riddles, and puzzles encrypted with clues from the ancient past. Now the electrifying global adventure continues, in Neville's long anticipated sequel: THE FIRE2003, Colorado: Alexandra Solarin is summoned home to her family's ancestral Rocky Mountain hideaway for her mother's birthday. Thirty years ago, her parents, Cat Velis and Alexander Solarin, believed that they had scattered the pieces of the Montglane Service around the world, burying with them the secrets of the power that comes with possessing it. But Alexandra arrives to find that her mother is missing and that a series of strategically placed clues, followed swiftly by the unexpected arrival of a mysterious assortment of houseguests, indicates that something sinister is afoot. When she inadvertently discovers from her aunt, the chess grandmaster Lily Rad, that the most powerful piece of Charlemagne's service has suddenly resurfaced and the Game has begun again, Alexandra is swept into a journey that takes her from Colorado to the Russian wilderness and at last into the heart of her own hometown: Washington D.C.1822, Albania: Thirty years after the French Revolution, when the chess service was unearthed, all of Europe hovers on the brink of the War of Greek Independence. Ali Pasha, the most powerful ruler in the Ottoman Empire, has angered the sultan and is about to be attacked by Turkish forces. Now he sends the only person he can rely upon--his young daughter, Haidee--on a dangerous mission to smuggle a valuable relic out of Albania, through the mountains and over the sea, to the hands of the one man who might be able to save it.Haidee's journey from Albania to Morocco to Rome to Greece, and into the very heart of the Game, will result in revelations about the powerful chess set and its history that will lead at last to the spot where the service was first created more than one thousand years before: Baghdad.Blending exquisite prose and captivating history with nonstop suspense, Neville again weaves an unforgettable story of peril, action, and intrigue.From the Hardcover edition.
After two acclaimed story collections, the author brings us her highly anticipated debut novel--a gripping, imaginative, darkly funny tale of a young woman struggling to find her place in the world. Joy has no one. She spends her days working the graveyard shift at a grocery store outside Boston and nursing an addiction to cough syrup, an attempt to suppress her troubled past. But when a sickness that begins with memory loss and ends with death sweeps the country, Joy, for the first time in her life, seems to have an advantage: she is immune. When Joy's immunity gains her admittance to a hospital in rural Kansas, she sees a chance to escape her bleak existence. There she submits to peculiar treatments and follows seemingly arbitrary rules, forming cautious bonds with other patients--including her roommate, whom she turns to in the night for comfort, and twin boys who are digging a secret tunnel. As winter descends, the hospital's fragile order breaks down and Joy breaks free, embarking on a journey from Kansas to Florida, where she believes she can find her birth mother, the woman who abandoned her as a child. On the road in a devastated America, she encounters mysterious companions, cities turned strange, and one very eerie house. As Joy closes in on Florida, she must confront her own damaged memory and the secrets she has been keeping from herself. -- Provided by publisher.
The sequel to the #1 New York Times bestseller Shadowmancer.In this thrilling, much-anticipated sequel to the runaway hit Shadowmancer, G. P. Taylor once again takes readers on a gripping journey. Kate and Thomas have barely escaped the evil sorcerer Demurral, and are sailing to London to make a fresh start. But someone knows they are coming, and is lying in wait to lure them into the darkest heart of the city. Meanwhile, Raphah, who has had a narrow escape of his own, sets out on a terrifying journey to find his friends, all the time haunted by a shadowy beast. Eventually, the friends' paths meet on a cursed street, hidden from the world-a place where fates are decided and old enemies seek revenge. They thought it was over . . . but can evil ever be destroyed?