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Design Patterns

by Erich Gamma [and others (2002)

About this book

Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.

Setting / LocationGlobal
Story EraModern Era
Protagonist / CoreDesign Patterns Lead Character

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Design Patterns by Erich Gamma [and others | Literally Just Books