Zootopia
adapted by Suzanne Francis
In a city of anthropomorphic animals, a fugitive fox con artist and a rookie rabbit cop must work together to uncover a conspiracy.

by Yasmine Ghata (2006)
The passion for calligraphy possesses Rikkat. Her life as a woman and mother is a succession of disruptions and abandonments. It is always in writing that it flows, communicating to the arabesques an emotion that humanizes and modernizes this art. The novel mixes the little-known world of scriptural practices, a realm of the strange and mysticism, and contemporary Turkey given over to Western influences.
adapted by Suzanne Francis
In a city of anthropomorphic animals, a fugitive fox con artist and a rookie rabbit cop must work together to uncover a conspiracy.
Luke Ahearn
Updated edition for new Photoshop release - bestselling game title by industry leader. Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. NEW COVERAGE OF: the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding coverage of Urban exteriors. PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software; resource images; all images from the book.Note: CD-ROM/DVD and other supplementary materials are not included.
Pablo Helguera
"Esta obra autobiográfica, escrita a la manera de un kunstlerroman -- una novela sobre la educación de un artista -- nos permite atisbar en la mente de un artista visual del siglo XXI durante sus años de formación en la escuela de arte."--Back cover. This autobiographical novel allows us to look into the mind of a 21st visual artist during his formative years in art school.
John P. Hayes
Computer Architecture and Organization, 3rd edition, provides a comprehensive and up-to-date view of the architecture and internal organization of computers from a mainly hardware perspective. With a balanced treatment of qualitative and quantitative issues. Hayes focuses on the understanding of the basic principles while avoiding overemphasis on the arcane aspects of design. This approach best meets the needs of undergraduate or beginning graduate-level students.