Cover of Maya for games
Read Time: ~6.2 hr

Maya for games

by Michael Ingrassia (2009)

About this book

Maya is one of the top 2 software tools available today for 3D game and film development - 600,000 registered users. This is a MUST-HAVE book for game artists interested in proficiency with Maya. Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.Note: CD-ROM/DVD and other supplementary materials are not included.

Setting / LocationGlobal
Story EraModern Era
Protagonist / CoreMaya for games Lead Character

Readers who enjoyed this also loved

Cover of The art of software modeling

The art of software modeling

Benjamin A. Lieberman

Modeling complex systems is a difficult challenge and all too often one in which modelers are left to their own devices. Using a multidisciplinary approach, The Art of Software Modeling covers theory, practice, and presentation in detail. It focuses on the importance of model creation and demonstrates how to create meaningful models. Presenting three self-contained sections, the text examines the background of modeling and frameworks for organizing information. It identifies techniques for researching and capturing client and system information and addresses the challenges of presenting models to specific audiences. Using concepts from art theory and aesthetics, this broad-based approach encompasses software practices, cognitive science, and information presentation. The book also looks at perception and cognition of diagrams, view composition, color theory, and presentation techniques. Providing practical methods for investigating and organizing complex information, The Art of Software Modeling demonstrates the effective use of modeling techniques to improve the development process and establish a functional, useful, and maintainable software system.

Cover of Creating striking graphics with Maya and Photoshop

Creating striking graphics with Maya and Photoshop

Daniel Gray

Add Another Dimension to Your Portfolio--And Move to the Top of Your Craft Professional artists who strive to bring a new look to their illustrations are using Alias' premier 3D software in tandem with Adobe's prominent digital imaging program to create cutting-edge graphics. Now, with Maya 6, this remarkable combo is even better integrated than before. Creating Striking Graphics with Maya and Photoshop--brought to you from Maya Press, a publishing partnership between Sybex and Alias--is a dazzling introduction to the vibrant world of 3D and Maya. Graphics wiz Daniel Gray, with help from an elite group of pros, will inspire you to incorporate 3D into your graphics and think more artistically when approaching your creations. And if you're already familiar with Maya, you'll learn how Maya 6 makes it even easier to work between both applications. Note: CD-ROM/DVD and other supplementary materials are not included....

Cover of Downs House II

Downs House II

Christopher Macdonald

presents an original and comprehensive overview of the home that local architect Barry Downs built for himself in West Vancouver. This house of modest proportions presents the key and formative qualities that have come to represent a West Coast Modern idiom in architecture.

Cover of The aloha shirt

The aloha shirt

Dale Hope with Gregory Tozian

"Illustrated with more than 700 images, The Aloha Shirt; Spirit of the Islands tells the colorful stories behind these marvelous Hawaiian shirts: as cultural icons, evocative of the mystery and the allure of the Islands; as collectibles, valued by professional collectors and by the millions of vacationers and servicemen who still cherish the shirts hanging in their closets; and as a lifestyle - casual, relaxed, and fun." "Drawing from hundreds of interviews, newspaper and magazine archives, and personal memorabilia, the author evokes the world of the designers, seamstresses, manufacturers, and retailers of the Golden Age of the Aloha shirt (from the '30s through the '50s), who created the industry and nurtured it from its single-sewing-machine-shop beginnings to an enterprise of international scope and importance. Here are the fun-loving '60s; interviews with collectors who preserve these shirts as fine works of art; and insights into the roles of coconut buttons, matched pockets, woven labels, and exotic fabrics in the evolution of the Aloha shirt."--Jacket.

Maya for games by Michael Ingrassia | Literally Just Books