Watch out for room 13
Laban Carrick Hill
The reader's decisions control the course of a story in which a kid at a new school discovers that all the other students are ghouls.

by Richard Brightfield (1997)
The reader's decisions control the course of an adventure in the woods involving spooky ghost kids, disappearing parents, underground goblins, and mind-blowing time warps.
Laban Carrick Hill
The reader's decisions control the course of a story in which a kid at a new school discovers that all the other students are ghouls.
R.L. Stine
"Don't do this! Watch out for that!" Marco's mom thinks the whole world is a danger zone. She won't even let Marco play softball. But Marco just wants to have fun. So he sneaks off to a game. And that's when it happens. He gets hit in the head with a baseball bat. Now things are getting really fuzzy. Really scary. Because when Marco gets home he gets the strangest call. From someone who says he lives in Marco's basement...
David H. Dorion
Set to take place every hour on the hour, each eerie entry in this short story collection features a clever title which includes the hour of the day--"Three Strikes and You're Out, " "Alive at Five, " "Ate at Eight, " and more. It's real horror with a hook!
R. L. Stine
Ricky Beamer is furious when he gets kicked off the school paper. So he decides to play a joke on Tasha, the bossy editor in chief. Just a little joke. Harmless, really. After school one day he sticks a message in the paper. If you're a creep, call Tasha after midnight, it reads. But somehow Ricky's message gets messed up. And now he's getting calls. Strange calls from kids who say they are creeps. Creeps with scaly purple skin. And long sharp fangs...