"With more than 400 entries on paper collectibles from the most obscure to the most common, this outstanding source is arranged alphabetically and provides written descriptions and photographs of anything from an ABC primer from 19th-century London to winkle bags. This is truly a source to be consulted by collectors or anyone looking for a glimpse of the past."--"Outstanding Reference Sources," American Libraries, May 2001.
Setting / LocationLondon & UK
Story EraModern Era
Protagonist / CoreThe encyclopedia of ephemera Lead Character
Where is American art in the new millennium? At the heart of all cultural developments is diversity. Access through recent technology engenders interaction with artists from around the world. The visual arts in the United States are bold and pulsating with new ideas.
Design Language brings fresh insight to students and practicing designers by examining the words they use. This compact volume presents 100 keywords with background, etymology and commentary. Whether the word is as familiar as edge or perhaps new to you, like synesthesia, you'll find yourself moving easily from one entry to the next, intrigued by the rich layers of meaning you discover. Teachers of design will appreciate the brief, clear, and inclusive presentation. The dynamic layout invites notation, making the book a starting point for personal vocabulary, both visual and literal. The sewn binding is tough enough for years of studio use, and the compact size will fit into a toolbox or pocket. Design Language understands that a book can't teach design. Instead, it helps people learn design, by using vocabulary to explore style, form, and composition.
Who is Osiris? Which god was invoked by common folk to bring good luck? Who is the patron of childbirth? Such questions are answered in this updated and comprehensive dictionary of Egyptian mythology. This fascinating volume has alphabetically arranged entries on all the major gods, goddesses, myths, and themes of Egyptian mythology. In addition, there are entries on such topics as amulets, mummies, and pyramids; a chronology of Egyptian dynasties; a detailed introduction; and a complete annotated bibliography. Fifty pen-and-ink drawings by the author capture the spirit of ancient Egyptian art.
Financially straitened and on the path to spinsterhood, Venetia Milton thought her stay at the remote, ramshackle Arcane House would be a once-in-a-lifetime opportunity to engineer her own ravishment. She was there to photograph the artifacts collected by a highly secretive organization, founded two centuries earlier by an alchemist. And the alchemist's descendant-her employer, Gabriel Jones-has the eyes of a sorcerer. But, despite Venetia's intent to seduce Mr. Jones and move on, she is shattered upon her return home to read in the press of his violent demise. Using the sizable fee Mr. Jones paid her, Venetia establishes a new life, opening a gallery in London. Of course, posing as a respectable widow makes it easier to do business, so-in a private tribute to her lost, only lover-she assumes the identity of "Mrs. Jones. "Her romantic whim, however, will cause unexpected trouble. For one thing, Mr. Jones is about to stride, living and breathing, back into Venetia's life. And the two share more than a passionate memory-indeed, they are bonded by a highly unusual sort of vision, one that goes far beyond Venetia's abilities as a photographer. They also share a terrible threat-for someone has stolen a centuries-old notebook from Arcane House that contains a formula believed to enhance psychic powers of the kind Gabriel and Venetia possess. And the thief wants to know more-even if he must kill the keeper of the Arcane Society's treasures, or the photographer who catalogued them, to obtain such knowledge. Arcane Society Series: (note-has series overlap) Second Sight (Arcane Society, #1) White Lies (Arcane Society, #2) Sizzle and Burn (Arcane Society, #3) The Third Circle (Arcane Society, #4) Running Hot (Arcane Society, #5) The Perfect Poison (Arcane Society, #6) Fired Up (Arcane Society, #7; Dreamlight Trilogy, #1) Burning Lamp (Arcane Society, #8; Dreamlight Trilogy, #2) Midnight Crystal (Ghost Hunters, #7; Arcane Society #9; Dreamlight Trilogy #3) The Scargill Cove Case Files (Arcane Society, #9.5; Looking Glass Trilogy, #0.5) In Too Deep (Arcane Society, #10; Looking Glass Trilogy, #1) Quicksilver (Arcane Society, #11; Looking Glass Trilogy #2) Canyons of Night (Rainshadow, #0; Ghost Hunters, #8; Looking Glass Trilogy, #3; Arcane Society, #12)
The encyclopedia of ephemera by Maurice Rickards | Literally Just Books