Cover of The game inventor's guidebook
Read Time: ~4.4 hr

The game inventor's guidebook

by Brian Tinsman (2008)

About this book

Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers.

Setting / LocationGlobal
Story EraModern Era
Protagonist / CoreThe game inventor's guidebook Lead Character

Readers who enjoyed this also loved

Cover of Six timeless marketing blunders

Six timeless marketing blunders

William L. Shanklin

How to avoid classic entrepreneurial errors when developing a business or marketing a product and how to improve your chances for success.

Cover of Starting a business from home

Starting a business from home

Colin Barrow

This practical guide will tell you how to start up and run your own business from anywhere in the world. Starting a Business from Home will tell you everything you need to know about running a profitable and successful business from your own home with particular emphasis on opportunities provided by the internet.

Cover of Culture and commerce

Culture and commerce

Mukti Khaire

Art and business are often described as worlds apart, even diametric opposites. And yet, these realms are close cousins in creative industries where firms bring cultural goods to market, attaching price tags to music, paintings, theater, literature, film, and fashion. Building on theories of value construction and cultural production, Culture and Commerce details the processes by which artistic worth is decoded, translated, and converted to economic value. Case studies of firms from Chanel and Penguin to tastemakers like the Sundance Institute and the Pritzker Prize illuminate how creative entrepreneurs influence our sense of value, shifting consumer behavior and our culture in deep, surprising ways.

Cover of Convergence marketing

Convergence marketing

Richard G. Rosen with Jane Rosen

Offering a common language, better processes, and a set of practical tools, Convergence Marketing is a real-world guide that successfully combines the best of brand and direct into something more powerful and effective than either can be on its own. Convergence marketing offers the kind of real-time accountability that positions marketing as a vital and effective component of leadership's overall business strategy. Convergence brings brand and direct together with respect to both disciplines, within the same silos. And it offers the necessary tools and processes that deliver better results. Our global market demands nothing less than this fully integrated approach. Convergence Marketing is the key to shifting marketing communications efforts from a cost-based to a profit-driven model and will have your CFO begging you to spend more money.

The game inventor's guidebook by Brian Tinsman | Literally Just Books